Tuesday, 6 November 2007

Second Life

What is Second Life?
Second Life is a 3-D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.
From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.
You'll also be surrounded by the Creations of your fellow Residents. Because Residents retain the rights to their digital creations, they can buy, sell and trade with other Residents.
The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

out of: http://secondlife.com/whatis/
Second Life - images




Second Life

out of: http://www.businessweek.com/magazine/content/06_18/b3982001.htm

A lot of other real-world businesses are paying attention. That's because virtual worlds could transform the way they operate by providing a new template for getting work done, from training and collaboration to product design and marketing. The British branding firm Rivers Run Red is working with real-world fashion firms and media companies inside Second Life, where they're creating designs that can be viewed in all their 3D glory by colleagues anywhere in the world. A consortium of corporate training folks from Wal-Mart Stores (WMT), American Express (AXP), Intel (INTC), and more than 200 other companies, organized by learning and technology think tank The MASIE Center in Saratoga Springs, N.Y., is experimenting inside Second Life with ways for companies to foster more collaborative learning methods. Says Intel Corp. learning consultant Brent T. Schlenker: "We're trying to get in on the front end of this new workforce that will be coming."












Second Life


BBC launches 'Second Life for kids'

The BBC is to launch a children's version of the cult virtual world, Second Life.
CBBC World will offer youngsters a safe environment to explore, and provide them with different zones offering CBBC content.
The project is one of the keystones of BBC Children's move to become truly cross-platform.
As in Second Life, children will be able to create virtual versions of themselves on-screen, called avatars. Their characters can then move around CBBC World.
There they will also be able to take part in games, animations, videos and music, create their own content and send their work to other CBBC World users.
Children can also upload their work on to a gallery and the best will be used on the CBBC TV channel.
...

to read the full article, please visit:

http://www.guardian.co.uk/technology/2007/jan/23/news.bbc